Welcome to my Academic Portfolio
Scroll down to learn about my master development, Professional Identity and Vision as my past, present and future. Or read what others have said about me.
Past
How did I develop during my masters? Read about the different expertise areas, internships and extra-curricular activities, and find an overview of my projects and courses.
Present
How do I see myself as a designer? Read more about my present in my Professional Identity.
Future
How do I see the future? And how will I contribute to this as designer? Read more about this in my vision.
What others have said about me
Professional Identity
My identity forms the basis from which I work towards my vision, and shows what kind of designer/speaking subject I currently am. As I am working from posthumanist design values, I will not talk about who I am as designer, but rather who I am as speaking subject acting within a designer and what my practice looks like.
I am ambitious and passionate. I push hard, work harder and want to make everything better than it was before. This has brought me amazing projects and kudos from my peers, but can also work against my practice, since the speaking subject should be humble. Every day I am becoming more aware of how my enthusiasm blinds me, which I try to counter through local and situated practice.
I am social. My practice is driven by world problems, like social injustice or climate change. I always work on these problems when designing, whether that is by directly working one these issues, or by acknowledging them in seemingly unrelated projects. Being social also means my projects are made from a social basis: from beginning to ending I involve all stakeholders in the project’s development. I love working in a team and thrive when being surrounded by different disciplines. One of my favourite parts about doing design is working with people on my design, to see both how it helps them and how I can improve it.
I am posthumanist. Following posthumanist design methods, my social practice extends to nonhumans. Humans and nonhumans are equally important within my design practice, as I believe this is needed to create truly sustainable designs. Within my practice I also aim to make everything as local and situated as possible, for example by working in the region, and including real (non)humans in the process, as opposed to working for instance with ‘personas’.
I am creative. By adapting different theories to fit my projects better, I creatively look for ways to get the best results. I work from the process: by constantly reflecting and looking at what is around me, I am able to follow where the project is taking me and get the most out of every player involved. This ensures the project reveals itself in the best possible way, which is usually not the way which is expected at the beginning. Aesthetics also play a major part on my practice: I am a believer in how design ‘goes though the stomach’. If (non)humans do not like the aesthetics, they will not properly use it, and they will never properly like it. Through my expertise in tailoring, I bring this to my practice: by thoroughly learning how one craft works, I am able to recognise it in other professions, as well as being able to make museum-quality products.
I am a realist. If I were to make something which would end world hunger tomorrow, but no-one wants to use it, I do not believe it is a good product. Through extensive business research I test whether my ideas have any chance of succeeding in our current social and economic climate, and therefore whether the idea is worth pursuing or needs another iteration.
I am a critic. Why design escalators when you can have stairs? Although themes such as Slow Data, with projects like Olly (Odom et al., 2019) show me how technology has the power to make an inaccessible world accessible, I believe ‘innovation’ and ‘technology’ are over-used and over-appreciated. This is mostly because of the costs of the resources and maintenance, where an analog solution could be equally good or better. I prefer to look at what previous generations did, and see how this can be done with our current knowledge and options. That being said, applying technology in a project is not my strong suit. I hope to extend this through soft robotics, which I believe can be produced sustainably and bring more technology to my practice.
I am Minne, speaking subject. Through the combination of everything above, I am shaped as speaking subject, which combined with my vision, forms my practice. My portfolio shows I am a diverse designer, witch qualities ranging from social design to business design, from tailoring to AI an data science, working on UI design briefs like Bilihome’s to conceptual and philosophical briefs in Matter of Transformation. Combining this with my knowledge as tailor, I am mostly active within projects surrounding fashion(-tech) and sustainability. Currently I am applying this by continuing my FMP project professionally, for which I got serious interest from two organisations. I am also still working as user-specialist within Bilihome, where I will continue to work on innovative solutions to provide remote care. Combining the income and experience from Bilihome, and the work I will continue to do on my FMP project, I hope to find out and give shape to what it means to be a posthumanist designer.
Odom, W., Wakkary, R., Hol, J., Naus, B., Verburg, P., Amram, T., & Chen, A. Y. S. (2019, May). Investigating slowness as a frame to design longer-term experiences with personal data: A field study of olly. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-16).
Vision
The world is facing more challenges each year. Climate change is causing disaster everywhere, while humanly we find ourselves in turbulent times as we polarise more and more.
Design plays a major part in this. Everything which is made is, one way or the other, made by a human designer. This means humans have the power to do a lot of good and can take responsibility in the social and worldly issues we face. However, the design practice as we know it now – human-centred design – more often than not results in superficial solutions: products made from sustainable materials, but the production process is polluting, or they still encourage the throw-away culture. Or making products which empower women, but in reality play into the sexist image we still have of them. Structural change is needed within the design industry in order to prevent these fallacies from continuing, and truly helping build a better earth to live on.
Different practices, like feminist-, queer-, or more-than-human-design, show us what is going wrong at the core of the practice, through the practice. One example is afro-futurism, which is making us wonder what the world would have looked like when people from African decent would have had the same resources as people from European decent. The designs shows us an equal world fitting to their needs too, and through that also show how much of our current world is tailored towards white culture. This is one of the ways which to me proves design is a transformative practice: without design, a mountain is this vast and impossible thing. With design, like an oxygen tank, rope and other climbing gear, a mountain becomes a climbable something.
By practicing posthumanist-/more-than-human-design, I believe I can address the structural challenges of human-centred design. In posthumanist design, nonhumans and humans are considered equals, and the designer is held accountable for what it brings into the world, which ensures truly sustainable solutions. The practice is performed situatedly, which encourages moving away from generalising concepts like ‘users’ or ‘personas’, and instead looks at the actual humans and nonhumans involved. In these notions the practice shows it is structurally different from the human-centred way of designing, which enables me to design (for) a better world.
What this ‘better world’ will look like exactly cannot be known yet. As I respond to the world, the world again responds to me, enabling an ever ongoing state of becoming between us. In my FMP I show how the world changed through my practice: I took a theory on posthumanist design, and applied it outside of academia by looking at how humans and society could work with the theory. Through that, the world changed into a place where posthumanist design is possible. Knowing that the theory works, I can now see how this can be improved to make it even more posthumanist, for example to look at the business model more critically. Through constant reflection, I will learn from what is happening during my projects and how it changes the world, which I will then use again in my practice. And by working from this practice, I hope to erode each today’s world to a better world tomorrow.
BBC News (August 5, 2019). McDonald’s paper straws cannot be recycled.Retrieved June 22, 2023, from https://www.bbc.com/news/business-49234054
Hagen, M. L. & Van Voorthuizen, N. (October 1, 2018. Aflevering 1 – Het boek, tof sausje, online gluurders e orgasmes. Met Mark Bergsma. [Episode 1 – The book, tof sauce, online peeps e orgasms. With Mark Bergsma.] [podcast]. Retrieved June 22, 2023, from https://open.spotify.com/episode/24i8WgLG2wU4V80lBT3A0o?si=5be3869dab924db7
The State Times (February 23, 2018). Black Panther: Afrofuturism. Retrieved June 22, 2023, from https://thestatetimes.com/2018/02/23/black-panther-afrofuturism/